Standard 1: Facilitate and Inspire Student Learning and Creativity
- promote, support, and model creative and innovative thinking and inventiveness.
- For my final lesson plan, I had students participate in mock interviews for jobs. During this time, they had to be create because they had to think of answers on the spot.
- engage students in exploring real-world issues and solving authentic problems using digital tools and resources.
- I did not have students explore real-world issues or solve authentic problems in my lessons.
- promote student reflection using collaborative tools to reveal and clarify students' conceptual understanding and thinking, planning, and creative processes.
- For one of my group lessons, we had students learn how to play musical instruments, and in the end, we had them all get together to perform a song using the iPads.
- model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments.
- For my first lesson plan, I had students create and complete word puzzles. During this activity, they were able to work together if they so desired.
Standard 2: Design and Develop Digital-Age Learning Experiences and Assessments
- design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity.
- I was able to adapt all of my lessons to students with varying levels, ELL to advanced learners. Most of my lessons were created specifically with ELL students in mind.
- develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress.
- For my final lesson plan, students were able to use the video function to practice interview questions. They could do this at their own pace, and on their own time.
- customize and personalize learning activities to address students' diverse learning styles, working strategies, and abilities using digital tools and resources.
- For my first lesson, students were able to customize the cross-word puzzles to use any vocabulary that they needed to learn.
- provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching.
- For my first lesson, I had students do a summative assessment for me. I then took what I learned from the responses to improve on my next lesson.
Standard 3: Model Digital-Age Work and Learning
- demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations.
- Throughout the semester I used different types of technology, from websites to iPad apps, for different purposes, from L2 acquisition to job interviews.
- collaborate with students, peers, parents, and community members using digital tools and resources to support student success and innovation.
- I collaborated with students while making puzzles for my first activity.
- communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital-age media and formats.
- I used the computer, the iPad, and the iPhone during my activities to help students learn about music, languages, and themselves.
- model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information resources to support research and learning.
- For my group lesson plan we showed students how to play different musical instruments via apps on the iPad.
Standard 4: Promote and Model Digital Citizenship and Responsibility
- advocate, model, and teach safe, legal, and ethical use of digital information and technology, including respect for copyright, intellectual property, and the appropriate documentation of sources.
- During one of the group activities, I organized a PowerPoint about how to not have your identity stolen while using technology.
- address the diverse needs of all learners by using learner-centered strategies providing equitable access to appropriate digital tools and resources.
- While practicing how to effectively answer interview questions, students were able to work on their own pace. Essentially, students were using this activity as a means to practice their communication skills.
- promote and model digital etiquette and responsible social interactions related to the use of technology and information.
- I did not do this for any of my activities because none of them involved interacting with others through using technology.
- develop and model cultural understanding and global awareness by engaging with colleagues and students of other cultures using digital-age communication and collaboration tools.
- For one of my presentations, I talked about the website titled LearnEnglishKids, which is a source of games and activities that L2 students can use in order to improve their English language skills.